Cutscenes transitioned immediately into gameplay. Two measly years later, Square Enix released Final Fantasy 8, a game that matured the chibi polygons to actual human-shaped figures. But it quickly became the victim of the worst fate that can befall awe-inspiring tech: it aged. (It made a star out of Midgar, after all.) In 2005, Final Fantasy 7 itself was still young, not even 10 years old. Before the tech demo, we only really knew Final Fantasy 7's real potential in dreams: The game itself contained just blocky polygons with crude cartoonish faces while its background art became the true star. Yet no matter how large the font that read "technical demo" could be, Square Enix recreating the opening of Final Fantasy 7 for a PS3 engine tech demo was a cruel experiment.
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